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Caustics Generator Pro ===> DOWNLOAD


Caustics Generator Pro ===> DOWNLOAD







Cracked Caustics Generator Pro With Keygen is the ultimate caustics software, a dynamic caustics generator with a highly configurable interface that can produce any type of caustics that can be used in film, architecture, game development or for real-time graphics. It can generate multiple layers of caustics with up to 16 octaves of height variation, and multi-scale caustics that can be used as both a full-screen image or tileable texture. It can be used for real-time graphics such as video games, and also can be used for architectural renderings, film rendering or for advertising. Caustics are created by using convolution with an approximating filter in a procedurally generated tileable mesh. The high dynamic range image output that Caustics Generator Pro produces can be animated using a standard animation file format, can be played back using a standard movie player, can be stitched together using a spline-based editor or you can use a custom user interface to build your own custom image player. Caustics can be animated as all visible pixels in the scene are rendered, and all animated images can be given new material properties for further compositing. The final rendered image can also be saved as an alpha-only image, a standard JPEG image or a compressed PNG image. Caustics Generator Pro interface: Caustics Generator Pro interface The interface of Caustics Generator Pro is optimized for fast, interactive rendering and creation of all types of caustics. The high dynamic range image output can be loaded and played back in a standard movie player, and the image can be exported as an alpha-only image, a standard JPEG image or a compressed PNG image. In addition, all settings can be saved and loaded, and the interface has undo and redo support for editing purposes. A standard setting is the size of the caustics mesh, and the smallest possible size is 32x32. The caustics mesh also can be resized and moved around the scene while rendering. The caustics mesh can be specified to be a point cloud, a texture, or a combined point cloud and texture mesh. The visibility of the point cloud is set by the radius of the inner circle that the points are drawn on, and the visibility of the caustics mesh is set by the radius of the outer circle that the points are drawn on. The same mesh can be used to render both caustics and spec



A container for the water. Options: Fill to generate the caustic. Adjust the value of the animation. Use the animation window to set the frame rate. Add fading in the beginning. Tutorials: Credits: Version 1.0 was made by Davide Checchi. It's his first version of a software, and it's also the first version he's released to the public. Thanks to all who shared suggestions and ideas! Thanks to all the programmers for their feedback, ideas and suggestions. Thanks to all the users who used Caustics Generator Pro Download With Full Crack, tested it and gave feedback. Thanks to all the people who gave me feedback and suggestions on my other software. Version 2.0 was made by Davide Checchi. It's his second version of a software, and it's also the second version he's released to the public. This version is the one described in this document. Thanks to all who shared suggestions and ideas! Thanks to all the programmers for their feedback, ideas and suggestions. Thanks to all the users who used Caustics Generator Pro Cracked Accounts, tested it and gave feedback. Thanks to all the people who gave me feedback and suggestions on my other software. Version 3.0 was made by Davide Checchi. It's his third version of a software, and it's also the third version he's released to the public. This version is the one described in this document. Thanks to all who shared suggestions and ideas! Thanks to all the programmers for their feedback, ideas and suggestions. Thanks to all the users who used Caustics Generator Pro, tested it and gave feedback. Thanks to all the people who gave me feedback and suggestions on my other software. Version 4.0 was made by Davide Checchi. It's his fourth version of a software, and it's also the fourth version he's released to the public. This version is the one described in this document. Thanks to all who shared suggestions and ideas! Thanks to all the programmers for their feedback, ideas and suggestions. Thanks to all the users who used Caustics Generator Pro, tested it and gave feedback. Thanks to all the people who gave me feedback and suggestions on my other software. Version 5.0 was made by Davide Checchi. It's his fifth version of a software, and it's also the fifth version he's released to the public. This version is the one described in this document. Thanks



Caustics Generator Pro Free License Key Free **# - input parameter - Use an input parameter to set a custom light source or other input parameters - Example: %custom=0.6 - If no parameter is set, the default light source is used - Default light source: lightest value of %custom, %input - Default light source settings: lightest values of %c_input and %c_2%input. **c_input** - light source falloff, default 0 - Off = no falloff, weakest - 0 = default - Values between 1 and 2 are gradually stronger with 0.6 being 2*light source falloff, and 1.8 being 6*light source falloff, strongest. **c_2** - light source falloff, default 0 - Off = no falloff, weakest - 0 = default - Values between 1 and 2 are gradually stronger with 0.6 being 2*light source falloff, and 1.8 being 6*light source falloff, strongest. - default value is the same as input parameter **image** - current caustic image - Default = 0 - Output image to add - 1 = caustic, plane caustic - 2 = caustic, full caustic - 3 = caustic, general caustic **c_plane** - plane caustic scale, default 1 - Off = off - 0 = default - Values between 0 and 5 - 1 = plane caustic, result is scaled down, becomes a texture - 5 = plane caustic, result is scaled up **c_full** - full caustic scale, default 1 - Off = off - 0 = default - Values between 0 and 1 - 1 = full caustic, result is scaled up, becomes a texture **c_general** - general caustic scale, default 1 - Off = off - 0 = default - Values between 0 and 1 - 1 = full caustic, result is scaled up, becomes a texture - 2 = caustic, result is scaled up **c_scale** - scale factor for caustic texture image, default 1.1 - Off = off - 0 = default - Values between 0 and 1.2 **scale** - scale factor for caustic, default 1.1 - Off = off Caustics Generator Pro allows you to create caustics and its animated visual effects in a one-click-point & click-away workflow. The following workflow can be completed in just a few clicks: Open an image Draw a grid on top of the image Specify the grid size and offset Add a light source (optional) The light source and the grid are connected to one another. This means that as you zoom in on the grid lines, the light source changes. While moving the grid over the image, you can animate a blur effect to your image, to give it a bit of depth and to blend it into the image. This is done by ‘snapping’ the image to the grid and animated ‘snapping’ with the blur effect applied. Let’s look at some examples and see how this works: As an example, the image in the top left corner is zooming in on the red grid. Below the grid, the light source is moving up (the line is yellow). The red blur ‘snap-to’ line is also moving up over the image. The image below shows a similar effect with the blur applied. The image below shows the results when the grid and the light source have been added. Please Note: Caustics Generator Pro does not use raytracing, raycasting or any form of advanced rendering. Caustics are described as the phenomenon of the light rays converging on a single point, to a high degree. Caustics do not rely on image resolution and are only dependent on the image size. Caustics can be created with any image. In order to change any of the settings above, you can simply select the option. Some of the options have a multiple choice list. In such case, the default will always be the last selected option. Features: * The only limitation is that the image must have some sort of geometry. You can even create surfaces and build 3d models and make use of them as a source for a grid. * You can add any type of light source to the grid. Most commonly used light sources are: * Point light: The light source is a point on the screen and you will see this in the rendered image. * Area light: The light source can be an area in the image. When you zoom in, the area will grow and the light will gradually get stronger. * Flourescent light: The light will emanate from the center of the grid. The rays will originate from the center of the grid and radiate outwards, as more rays hit the same area of the Caustics Generator Pro Crack + [32|64bit] [April-2022] Generate water caustics Tesselate the water surface Simulate water waves (caused by light rays) Powerful tool for combining light sources, caustics and realistic water waves Support for multiple types of light sources Textures generated with caustics are very high resolution Simulation of light rays in the light-path, when caustics are used. Rendering of water waves (caused by light rays) High Dynamic Range output Tiled rendering with spatial and temporal resolution Extremely detailed results, ideal for games and simulations Caustics Caustics can be described as the light pattern you see at the bottom of a pool on a sunny day. The rays converge at the bottom of the pool, and at the location where they hit the surface, the light begins to diverge. When water is illuminated with light rays, they will mostly converge where they hit water surfaces or objects in the water. Caustics can be seen in sunlight or moonlight. Water can be divided into three areas. The bottom area, where water surfaces intersect with the light source (the top part of the pool) in the direction of the sun. The middle area of the pool, where the rays are spread out, and the area above the water, where the rays converge again. Caustics are not a new concept. There are a variety of techniques and programs that simulate caustics. The program we are developing here is one of the most powerful, by far. Caustics are ideal for simulation of light rays in the water. In the movie "Aliens", the creatures were illuminated by light waves from the sun in the water. This can be done by means of ray tracing. In most ray tracing programs, the light source is placed in one point in the middle of the screen, and rays are shot in every direction. In our program, the light source is placed on the water surface, and rays are shot from the light source in every direction. Caustics and ray tracing are two different methods for simulating water waves. In ray tracing, water surfaces are also part of the light rays. Caustics is different. Where water surfaces are in the light path of rays, they will influence the light rays. The closer a water surface is to the light source, the more influence it will have on the light rays. When the rays hit water surfaces, they will be reflected. After reflection, they will diverge in the middle part d408ce498b **# - input parameter - Use an input parameter to set a custom light source or other input parameters - Example: %custom=0.6 - If no parameter is set, the default light source is used - Default light source: lightest value of %custom, %input - Default light source settings: lightest values of %c_input and %c_2%input. **c_input** - light source falloff, default 0 - Off = no falloff, weakest - 0 = default - Values between 1 and 2 are gradually stronger with 0.6 being 2*light source falloff, and 1.8 being 6*light source falloff, strongest. **c_2** - light source falloff, default 0 - Off = no falloff, weakest - 0 = default - Values between 1 and 2 are gradually stronger with 0.6 being 2*light source falloff, and 1.8 being 6*light source falloff, strongest. - default value is the same as input parameter **image** - current caustic image - Default = 0 - Output image to add - 1 = caustic, plane caustic - 2 = caustic, full caustic - 3 = caustic, general caustic **c_plane** - plane caustic scale, default 1 - Off = off - 0 = default - Values between 0 and 5 - 1 = plane caustic, result is scaled down, becomes a texture - 5 = plane caustic, result is scaled up **c_full** - full caustic scale, default 1 - Off = off - 0 = default - Values between 0 and 1 - 1 = full caustic, result is scaled up, becomes a texture **c_general** - general caustic scale, default 1 - Off = off - 0 = default - Values between 0 and 1 - 1 = full caustic, result is scaled up, becomes a texture - 2 = caustic, result is scaled up **c_scale** - scale factor for caustic texture image, default 1.1 - Off = off - 0 = default - Values between 0 and 1.2 **scale** - scale factor for caustic, default 1.1 - Off = off What's New In Caustics Generator Pro? System Requirements: Xbox 360 Memory: 2 GB Processor: 2.0 GHz Network: Broadband Internet connection Multi-core processor (SSE 2.0) Windows Vista (32-bit) Windows 7 (32-bit) HDD: 3 GB Mouse, Keyboard Windows Vista (

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